Struct OpenGLVertexBuffer::Element
Defined in File OpenGLVertexBuffer.hpp
Nested Relationships
This struct is a nested type of Class OpenGLVertexBuffer.
Struct Documentation
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struct Element
Public Functions
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inline Element(ShaderDataType type, const std::string &name, bool normalized = false)
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inline uint32_t GetComponentCount() const
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inline Element(ShaderDataType type, const std::string &name, bool normalized = false)